It’s time to bounce!

February 19, 2018

A very bouncy evening to you all! This update is later than usual because traffic was killer, honestly! For those long term followers of the project and all those new followers we gained over the weekend (Where we gained our highest number of likes on a single tweet, over 50, seriously thank you to everyone!) […]

It’s been a bee-sy month!

February 12, 2018

Ahem, bee puns aside, it has indeed been a busy month for us here at Digi Croc! Work is almost wrapping up on Beehive Battleship, a level we decided to redesign to give the player a more exhilarating feeling of adventure and speed. But let’s have a look back at what the level looked like […]

Time to beehive, the Queen has arrived!

February 5, 2018

Hello all, another update on the project for you all, this time we’ll be covering some of the art we’ve produced over the past few days. First up and incase you missed it, we had another image up in place of our usual Screenshot Saturday, this time focusing on Brock and Xia-Yee. Those with longer […]

Home sweet home!

January 29, 2018

Hello once again! With January almost over and work progressing smoothly I can share with you all today a little look at the modernised hub town where our hero Brock lives. If you’ve already paid attention on our twitter feed you’ll have already seen some of the new graphics, but stick around and look at […]

Piercing through the heavens, a new member joins the team!

January 23, 2018

Welcome to another update, as we approach the end of January we’ve got some cool news to share with you, a new artist has joined our team, Miles! If you’ve been paying attention to our Twitter account you’ll have noticed a few new pieces of sprite work and a cutie Saturday piece (Which you can […]

It’s cloudy with a chance of BEES!

January 15, 2018

Hello everyone, another update for you all this week. You’ve seen our recent update where we focused on Xia Yee’s shop but today I’m going to show you the new clouds we’ve drawn for the first stage. Compared to what we had before which was a just a placeholder of light blue to dark blue […]

Come for a cuppa, stay for the honey.

January 8, 2018

Hello all! Continuing on from where we left on last week, work on the cafe/shop system is progressingly along nicely. As you can see, the interior of the shop is more or less done, now comes the slightly more tricky part where I’ll have to figure out what’s the best way to arrange the HUD […]

Happy New Year! Time to get back into the groove for 2018!

January 1, 2018

Hello everyone! It’s been over a year since the last update on the blog so I thought it was time to hit another one. Those of you who have been keeping upto date with our Twitter shenanigans ought to know we’ve done a fair bit of work on remake the first and second stage to […]

Old level, new look! Twinkle Twinkle in Snowy Twilight!

September 11, 2016

Good afternoon everyone! Hope you’re enjoying this fine Sunday afternoon in London, in today’s update we’ll be showing you the eighth level for Brock Crocodile, Snowy Twilight. Like a few levels in Brock, Snowy Twilight started life in the pre-Mega Drive aesthetics days when the platformer was originally aiming to be more of a homage […]

Giant boss attack!

September 5, 2016

Hello all! Today we’ll be looking a little bit on one of the bigger sprites in the game, the showdown with the mad scientist Andre Duckworth. The first thing when it came to designing this boss fight was making sure the dimensions were just right so that players wouldn’t be able to spam Brock’s whip […]

New Beehive Battleship and boss dialogue clip!

August 26, 2016

Hi all! A late website update but this time coming complete with a new clip and showing off some of the dialogue and music you can expect to read and hear in the game! Don’t worry, that’s not it for our boss themed updates, we’ve got one more planned for next week, so be excited, […]

Where we currently are.

August 19, 2016

Hello everyone! It’s been a while since I wrote one of these but I did want to give everyone a formal update on what exactly is going on with Brock Crocodile. First things first, I want to reassure everyone that the game is not cancelled nor is it in development hell. Whilst I cannot deny […]

And 2016 begins! Happy New Years!

January 1, 2016

So begins the new year, and we welcome 2016 with another blog post! Since our last post, work has been carried out on the world map, some really awesome tracks on the later levels have been made and fine tuning some of the game’s glitches. Today we’ll continue to look on the world map of […]

HAPPY Christmas and MERRY New Year!

December 24, 2015

Yes those wondering where we’ve gone, worry not, the work on Brock Crocodile has picked up once more and everyone on the team is wishing all a Merry Christmas and a Happy New Year! As we head in 2016, I’ve started working on one of the most important art pieces for the game, the main […]

Let’s have a chat… Development Blog

October 12, 2015

Hello everyone! It’s been a while since our last development update but fear not, we’ve up another blog to show how the development of Brock Crocodile is progressing. Today we’ll talk about a minor, yet also important improvement that’s been done to Brock Crocodile, the pre-boss fight cutscene. Now whilst not an essential part of […]

Progress Update: The enemies of Volcanic Meltdown

July 17, 2015

If you’ve been following our Twitter account then you’ll know that work has began on implementing the baddies for Volcanic Meltdown. As this level is set in a mechanical base, I’ve gone with a choice of only robotic enemies in this stage that a bit tougher than the previous grunts Brock has faced. First of […]

Progress Update: Work on the seventh level begins

June 29, 2015

Hello everyone! I hope everyone had their fill of enjoyment for E3, I know I certainly did! On today’s blog post I’ll be giving you an update to where the project currently is. Over the past couple of weeks, work has began on the seventh level of Brock Crocodile, Volcanic Meltdown. Following the almost baddie-less […]

Brock Crocodile has been Greenlit!

May 28, 2015

It’s been just over a month since our last blog post so it probably makes sense to make a major announcement. Well today thanks to the support of everyone, I am very happy to announce that Brock Crocodile has been officially greenlit! It goes without saying but a big thank you to all who voted […]

Developer’s Blog #5: The sounds of Brock Crocodile

April 20, 2015

Hi everyone, Steve the sound guy here AKA Ap0c.  I’ve been hard at work trying to bring you guys some memorable and nostalgic tunes.  Today, I’m going to talk a little bit (or maybe a whole lot!) about what I’m using to create the sounds and touch on the MegaDrive/Genesis’s sound capabilities in general. For […]

Brock Crocodile Trailer 2 & Steam Greenlight page!

March 12, 2015

Here it is! The official trailer for Brock Crocodile! We’re also on Steam Greenlight now too so please vote for Brock Crocodile! STEAM GREENLIGHT LINK I must admit I’ve come a long way since the original trailer. With this one I had a completely original track made by our music guy, Steve Lakawicz, after I […]

Brock Crocodile is playable at GDC 2015!

February 27, 2015

That’s right the reason we’ve been quiet is getting Brock Crocodile ready to be played at GDC 2015! Very excited to announce that a playable version of Brock Crocodile is going to be hosted at the Game Developer’s Conference thanks to the lovely people over at Clickteam. If you’re going to be in San Fransico […]

Developer’s Blog #4: Making a Gimmick

February 10, 2015

Welcome back to another developer’s blog, this time we’ll be taking at how we design a certain gimmick in the fifth stage, Breakout Prison, where Brock finds himself in the high security Navadash Prison. Jump in to get this blog post started! In this particular blog we’ll be looking about the design process that went […]

Museum Mayhem Level Profile Added!

January 30, 2015

We’ve been showing off this stage on our Twitter account for sometime now but now is the time to officially announce the third stage, Museum Mayhem! After protecting an ancient artifact discovered in the Gazadiaz Ruins and stopping the attempt to steal it in Beehive Battleship, Brock finds there’s some mysterious goings on in the […]

Developer’s Blog #3: Designing A Boss

January 20, 2015

Please note all assets are still work in progress and subject to change! Welcome again for another insight into the development of Brock Crocodile. On this week blog I’m going to be talking about a central component in the game, the boss battles! Bosses are one of my favourite moments in video games, they can […]

Developer Blog #2: Updates and progress

January 12, 2015

First before we start this developer blog, Happy New Year everyone! I hope everyone had a warm and fuzzy festive period with friends and family. I thought I might try my hand at giving a bi-monthly report from now on. It lets you guys know the the project is alive and kicking whilst also letting […]

Developer Blog #1: History and tools

October 20, 2014

Press Start and let’s begin this blog post! Hello everyone, I’m please to say that this will be my very first developer blog regarding Brock Crocodile. In this entry I will be going over the basic history of Brock Crocodile, the tools I use to help me design the title and where I am currently. […]

Wize Dark Character profile added

September 15, 2014

This week’s update features a character profile for the main antagonist at the heart of the troubles in Brock Crocodile, the mysterious Wize Dark! The player will be confronting the villains forces through out the game as he attempts to carry out his secret plans. Not much is known about Wize but whatever he is […]

Beehive Battleship Stage Profile Added

September 1, 2014

Check out the stage profile for the second level in Brock Crocodile, the Beehive Battleship! This was so far the hardest stage I had to design from both a visual and gameplay standpoint but I hope it will be worth it as long as the players enjoy it. The level is just as fast paced […]

Xia-Yee Ling Character profile added

August 18, 2014

We’ve added a new character profile for your viewing pleasure! Introducing Xia-Yee Ling, the owner of the local diner in Brock’s hometown where you’ll be able to purchase food and some ammo for Brock’s fruitgun. She’s also a formidable fighter and will be tagging along with Brock though his journey as he comes face to […]

Official Brock Crocodile Site launch!

August 10, 2014

Hello everyone! Come one come all! Welcome to the site for all Brock Crocodile news! I am happy to announce that the official Brock Crocodile website is now fully operational! We’ve got alot planned so make sure you pop back every week for updates to learn more about both the game and the world of […]